
They might be fantastic but foxes in the urban areas of the UK are sometimes called vermin. They’re not, of course, but when they’ve got into your bin (garbage can) and tipped it up looking for that chicken carcass, I get the annoyance.
They are also seen as pests by farmers. A fox in the chicken coop is not a good thing, as they’ll likely kill as many as they can while only taking and eating one or two. After all, if you’ve got into the pantry, why waste time?
Foxes are often believed to be cunning creatures, and indeed they are. They tend not to be very aggressive and, although cats might well be at risk, one that stands it’s ground is likely to successfully see off a vulpine predator.
The Diplomacy ‘Fox’
Cunning, that’s what identifies the ‘Fox’ in Diplomacy. Not the player who comes to you and says they have “a cunning plan”. That’s more likely to be getting another player to join your alliance by offering them all your SCs. About as cunning as spider waving at you from the centre of its web.
A Fox is a master of trickery. They’ve got a plan, and it is cunning, but they’re not going to tell you what it is. They’re cuddly, and cute, and make excited little squeaks to be working with you, but they’re out for themselves, without a doubt.
Foxes know the ins and outs of Diplomacy. They’re skilled, silver-tongued shills who know how to catch your attention. They’re crafty carpetbaggers, able to influence the game outside of their immediate area of interest, building beneficial bridges across the board.
Foxes also know the game in terms of strategy and tactics. They’re skilled strategists, able to plan their game around staged situations. They’re talented tacticians, with a in-depth knowledge of the way the pieces are limited by the board.
A Fox is a good person to have on your side, but they’re more dangerous than you’re often prepared to accept.


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